For many Monte Carlo methods, such as those in graphical computing, it is critical to uniformly sample from
Continue reading “How to generate uniformly random points on n-spheres and in n-balls”
Always curious. Always learning.
For many Monte Carlo methods, such as those in graphical computing, it is critical to uniformly sample from
Continue reading “How to generate uniformly random points on n-spheres and in n-balls”
How to distribute points on the surface of a sphere as evenly as possibly is an incredibly important problem in maths, science and computing, and mapping the Fibonacci lattice onto the surface of a sphere via equal-area projection is an extremely fast and effective approximate method to achieve this. I show that with only minor modifications it can be made even better.