Bridson’s Algorithm (2007) is a very popular method to produce maximal ‘blue noise’ sample point distributions such that no two points are closer than a specified distance apart. In this brief post we show how a minor modification to this algorithm can make it up to 20x faster and allows it to produce much higher density blue noise sample point distributions.
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Continue reading “Maximal Poisson disk sampling:
an improved version of Bridson’s algorithm”